Well, it looks like you are right. Although I haven't done the workaround you suggested, due to the "extra work" :) I can tell you definitely that in pure immediate mode are no problems. In this case the light are set directly in the GraphicsContext3D and not attached to any BranchGroup. The light orientation is changed according to the current view platform transform.
Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Mark Hood [mailto:[EMAIL PROTECTED] Gesendet: Freitag, 28. M�rz 2003 22:30 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Colo r > Date: Fri, 28 Mar 2003 17:07:59 +0100 > From: Florin Herinean <[EMAIL PROTECTED]> > > Here is the test case for the Specular Color bug. Just move around the > boxes to highlight the lateral aligned faces, and you will see the lighting > difference. I'm away from the office today and can't look at this (maybe Kelvin can), but I seem to recall some uninvestigated problems with lights attached to the ViewingPlatform as PlatformGeometry. Could you try attaching them to a separate BranchGroup and see if you get the same problem? Could be a quick workaround, although the lights won't move with the ViewingPlatform without some extra work. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
