> Transform3D foo = new Transform3D(); > // Constructing a vector pointed downward and to the lower left > // with no rotation > AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0); > foo.setRotation(axisAngle);
You are just rotating by 0 degree. That can be done perfectly by the identity matrix. This axis does not mean that you are looking into that direction. Maybe what you want is Transform3d#lookAt()?? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
