Hi everybody. Hope someone could give me a helping hand
here. For demos using a projector I have to reduce my usual
resolution of 1600 * 1200 to 1024 * 768. On one hand this
is even an advantage, rotations are smoother. On the other
hand shape edges are getting really ugly. So, I need
antialiasing. I already noticed that the software antialiasing
using OpenGL is not usable, shapes are really nice and smooth,
but it freezes the whole scene. So, I have to use hardware
antialiasing using DirectX. I read the recent postings on this
topic and I checked my Inspiron 8100 with NVIDIA GeForce2,
using QueryProperties. This states:
 
sceneAntialiasingAvailable=true
scenAntiAliasingNumPasses=1
 
So, looks like all set. I ran my application using:
                    java -Dj3d.implicitAntaliasing=true
and I added a statement:
                    view.setSceneAntialiasingEnable(true)
 
However, the scene doesn't show any improvement. It is still
rasterized. My question now is: Is this the correct approach,
did I forget something, or do I need other statements?
 
Thanks in advance, Dirk
 

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