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Hi everybody. Hope someone could give me a helping
hand
here. For demos using a projector I have to reduce my usual resolution of 1600 * 1200 to 1024 * 768. On one hand this is even an advantage, rotations are smoother. On the other hand shape edges are getting really ugly. So, I need antialiasing. I already noticed that the software antialiasing using OpenGL is not usable, shapes are really nice and smooth, but it freezes the whole scene. So, I have to use hardware antialiasing using DirectX. I read the recent postings on this topic and I checked my Inspiron 8100 with NVIDIA GeForce2, using QueryProperties. This states: sceneAntialiasingAvailable=true
scenAntiAliasingNumPasses=1 So, looks like all set. I ran my application
using:
java -Dj3d.implicitAntaliasing=true and I added a statement: view.setSceneAntialiasingEnable(true) However, the scene doesn't show any improvement. It
is still
rasterized. My question now is: Is this the correct approach, did I forget something, or do I need other statements? Thanks in advance, Dirk
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- [JAVA3D] Antialiasing Christian Zanardi
- [JAVA3D] antialiasing Jack Gundrum
- [JAVA3D] AntiAliasing Andy
- Re: [JAVA3D] AntiAliasing Dirk L. van Krimpen
- Re: [JAVA3D] AntiAliasing Alessandro Borges
- [JAVA3D] Antialiasing Dirk L. van Krimpen
