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Hi
Johan,
I'm
new to Java3d too, but there are two possibilities I know. You can use a 3D
modeller to construct the geometrie, save it to your disk and then use
a file loader to attach it to the scene graph. Here is a link to a file loader
list:
Or you
use tools like crossroads to convert the geometry to raw triangle or indexed
triangle data, so that you can insert the vertexdata into your
sourcecode.
My
favorite 3d modeller is wings3d (www.wings3d.com). It is free, crossplatform
and most important: its easy to use, but results can be as complex as you
like.
Carsten
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Title: Nachricht
- Re: [JAVA3D] niewbie in ... Carsten Albert
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- Re: [JAVA3D] niewbi... Carsten Albert
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