Thanks for those who responded to my questions. My prototype game is finished, if anyone is interested I will make it available once I've done a little refactoring (a few weeks solid should make it readable...).
basically, I wanted to see if Java3D cold be used to make a Quake-style FPS game, so i did it as my final year degree project. The results were pretty much as you might expect: it can be done, but it is slow compared to a similar thing done in C++. saying that, I got a reasonable framerate (20-30fps) with my GeForce1, PII 450 with 192 meg RAM, and there were still more potential optimisations to make. This was with around 14k vertices (roughly the same polys), 1200k textures (compressed), 400k sounds and 1100k models. A better graphics card would have sorted things out a lot. The MD2 loaders were a godsend, they meant I could use animated QuakeII monsters and make levels in WorldCraft (the monsters don't move around, however, as I never got round to it). If anyone is doing something similar, check them out. I didn't get a chance to do as much as I would have liked, as I had to spend a fair while writing the movement and collision avoidance myself, as none of the code I found was suitable. Anyway, if anyone wants to see it, write to me at [EMAIL PROTECTED], as this uni email will stop working shortly, and I'll try and sort something out, although it is too big to email. Grant =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
