Hi Humberto
  I use the following code to create a lens flare effect
http://darkvoid.newdawnsoftware.com/ -> screen shots, has some screen shots with
them in, the image is an gray scale image where the black parts are totally
transparent, and the while is opaque, anything in between is semi transparent, I
hope it's what you were after. You might want to adjust the transparency src and
dst functions as they are set up to act like lens flare, so they are additive.

Jeremy

=================

        //Create the geometry for the oriented shape
        lightObject = new QuadArray(4,QuadArray.COORDINATES | QuadArray.NORMALS
| QuadArray.TEXTURE_COORDINATE_2);
        Point3f[] vertecies = {new Point3f(-shapeEdge,-shapeEdge,0f), new
Point3f(shapeEdge,-shapeEdge,0),
                new Point3f(shapeEdge,shapeEdge,0f), new
Point3f(-shapeEdge,shapeEdge,0)};
        lightObject.setCoordinates(0,vertecies);

        //create the texture coordinates
        TexCoord2f[] lightTextCoords = {new TexCoord2f(0f,0f), new
TexCoord2f(1f,0f),
            new TexCoord2f(1f,1f), new TexCoord2f(0f,1f)};
        lightObject.setTextureCoordinates(0,0,lightTextCoords);

        //set the normals
        Vector3f[] lightNormals = {new Vector3f(0f,0f,1f), new Vector3f(0f,0f,1f),
            new Vector3f(0f,0f,1f), new Vector3f(0f,0f,1f)};
        lightObject.setNormals(0,lightNormals);

        //create the oriented shape and set the geometry
        lightShape = new OrientedShape3D();
        lightShape.setRotationPoint(0f,0f,0f);
        lightShape.setGeometry(lightObject);
        lightShape.setAlignmentMode(OrientedShape3D.ROTATE_ABOUT_POINT);
        lightShape.setPickable(false);

        //load the texture
        URL textURL = ClassLoader.getSystemResource("data/star.jpg");

        if(textURL == null) {
            Logger.log(Logger.ERROR, "Couldn't find data/star.jpg");
            throw new RuntimeException("Couldn't find data/star.jpg");
        }

        Texture texture = TextureResourcePool.getTexture(textURL);
        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        lightApp = new Appearance();
        lightApp.setTexture(texture);
        lightApp.setTextureAttributes(texAttr);

        TransparencyAttributes t_attr =
            new TransparencyAttributes(TransparencyAttributes.BLENDED,0f,
        TransparencyAttributes.BLEND_SRC_ALPHA,
        TransparencyAttributes.BLEND_SRC_ALPHA);
        lightApp.setTransparencyAttributes( t_attr );
        lightApp.setMaterial(new Material(black, colour, black, black, 0));

RenderingAttributes renderAttributes = new RenderingAttributes();

lightApp.setRenderingAttributes(renderAttributes);

lightShape.setAppearance(lightApp);

--

Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/

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