Thus perhaps a video card driver issue?

My suggestion was not meant to be a button was simpler than a menu, my
concern is with the fact that in your example ANY action event will
generate a Canvas3D.

Other potential ideas:
  Switch back to a non-beta JDK.
  Replace the fairly obsolete Voodoo card
  Try the DirectX version of Java 3D (not something I'd normally
encourage).

- John

Hans Horn wrote:
>
> John,
>
> I admit, the example is not the simplest possible that exhibits the problem.
> Using a button instead of a menu would have been simpler.
> However, the purpose of the example was to create a simplified mock-up test
> case that exposes
> the same problem as my real app (where indeed I'm doing something with the
> canvas3d created!).
>
> To add another data point:
> the problem doesn't occur on my machine at work where I'm using the same
> operating environment (JDK142beta, J3D ogl 131FCS, Win2k), but different
> hardware (PIII 933, nVidia Quattro2).
>
> H.
>
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