Is there a problem specifying colors thru' COLOR_3
in IndexedGeometryArray and specifying transparency
thru' TranspAtt to get a transparent colored surface ?
Switching off the U_C_I_O bit I think (after a lot of
hunting down) seems to help.

I should probably check this out in a small testcase
to be doubly sure. Let me know if a casual glance
triggers anything !

TIA

Vaidya

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