Dear all,

I am wondering how to implement a smooth walking
through in a 3D scene in Java3D. Suppose the 3D scene
has been constructed, if I use mouse
behavior(MouseRotate etc) and/or KeyNavigatorBehavior,
it looks like that the 3D scene is being rotated,
translated, not like I am walking through in the
scene. Is there anything I didn't take care of or is
there any other way to better implement such walk
through?

when using OpenGL and programming in C/C++, I can
decide the distance of translation and angle of
rotation, how can I do the same in Java3D? It seems
that everything is default.

Thanks.

- Mian

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