Dear all, I am wondering how to implement a smooth walking through in a 3D scene in Java3D. Suppose the 3D scene has been constructed, if I use mouse behavior(MouseRotate etc) and/or KeyNavigatorBehavior, it looks like that the 3D scene is being rotated, translated, not like I am walking through in the scene. Is there anything I didn't take care of or is there any other way to better implement such walk through?
when using OpenGL and programming in C/C++, I can decide the distance of translation and angle of rotation, how can I do the same in Java3D? It seems that everything is default. Thanks. - Mian __________________________________ __________________________________ Do you Yahoo!? Yahoo! Calendar - Free online calendar with sync to Outlook(TM). http://calendar.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
