Wether the scene or the camera moves is just a matter of where the behaviour
is attached.
Attach it to the viewplatform and the camera moves.

Using KeyNavBehaviour and sich is a predefined service (that you don't
actually have in OGL/DirectX). Of cource you can implement your own
movement. This can then be fully under your control. Thik of attaching the
ViewPlatform to a TransformGroup That in turn is added somwhere to the
Locale. Whatever you do with that TG, the camera will follow.

- J


----- Original Message -----
From: "kindy huang" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 4:14 AM
Subject: [JAVA3D] walk through in a 3D scene


> Dear all,
>
> I am wondering how to implement a smooth walking
> through in a 3D scene in Java3D. Suppose the 3D scene
> has been constructed, if I use mouse
> behavior(MouseRotate etc) and/or KeyNavigatorBehavior,
> it looks like that the 3D scene is being rotated,
> translated, not like I am walking through in the
> scene. Is there anything I didn't take care of or is
> there any other way to better implement such walk
> through?
>
> when using OpenGL and programming in C/C++, I can
> decide the distance of translation and angle of
> rotation, how can I do the same in Java3D? It seems
> that everything is default.
>
> Thanks.
>
> - Mian
>
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