In a nutshell, I need to use a specific projection in the rendering process that is NOT a 4x4 projection matrix (it is instead a very large rational poloynomial). It would be great if there was a View.projectionMethod(...) that I could override, but there isn't. I have been looking high and low for a way to do this.
My first step is to approximate my projection with a 4x4 matrix, and could use it like so: View.setCompatibilityModeEnable(true) View.setLeftProjectionMatrix(myApproximation) This might work but limits me. Another line of thought I had was to use immediate mode rendering and get to the lowest level of rendering I could: override Canvas3D.renderField() inside which I could use Canvas3D.getGraphicsContext3D()... but it looks like I can't control GraphicsContext3D.draw(Shape3D) without basically implementing my own renderer anyway. And it looks like the GraphicsContext3D is not intended to be subclassed anyway. Without looking at the j3d code, I suppose it uses projection abilities from View, and I can't subclass View to use a custom projection (as mentioned above). Any thoughts on how to work around this? - Can I subclass View somehow to do this? - Or get the rendering thread somehow to use a custom projection, not a 4x4 projection matrix? - Or has the Java3D source code ever been released that I could make my own extension? - Or is this hopeless and I should submit an RFE and be on my way? Any help is greatly appreciated! Thanks! :) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".