as i understand it, JSR-184 the soon to be released 3d graphics API for J2Me, uses a subset of (Java 3D?) scenegraph linguistics with opengl bindings.
is there any proof that java 3d can NOT be run on an emulator or embedded device? i haven't figured it out, and i have never seen it done before, but is there proof positive that it can't/can be done?
thank you everyone:)
Several applications have been identified for the Java Mobile 3D Graphics API (JSR-184), including games, map visualization, user interfaces, animated messages, product visualization, and screen savers. Each of these has different needs: some require simple content creation, some require high polygon throughput, yet others require high quality still images with special effects. To meet this wide spectrum of different needs, the API supports both high-level scene graph based rendering as well as immediate mode rendering in the API. You can use either one, or both at the same time, depending on the task at hand. The features of the immediate mode (or low-level) part of the API are aligned with the OpenGL ES API (standardized by Khronos). (http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2472.en.jsp)
From: Phil Chu <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] j2me+java 3d Date: Tue, 10 Jun 2003 12:02:37 -0700
J2ME is a subset of J2SE and is missing facilities like floating-point support. So I seriously doubt it.
-Phil
karen smetana wrote:i realize that the new jsr-184 java library soon to come is the solution for 3d graphics on wireless/embedded devices, but, and maybe this is super dumb to ask, but can i run a java 3d application on the j2me wireless emulator? i was thinking that theoretically as long as you had java and the java 3d library present, you could do it. what does everyone think? can you run java 3d on any wireless devices? thanks, karen
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