Flavius Alecu wrote:

Is there any way to avoid this? Or maybe just adding a block so you can't rotate so far on the y-axis, maybe only till you face upwards or downwards...??

Yes, block possible angle in up/down look. Maybe even a bit less then straight up and straight down - mouse starts to be unpredicable if you look exactly at zenit or nadir in most games.


Artur


===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to