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Hi, I am trying to rendering the 3d view into the image file without any GUI. If I do not extend the program from an AWT or Swing component, the program will not exit after processing (so, holds the memory. The rendering result is perfect). =20 Does any one know how to deal with this?
Here is the sample code (if you run it in command line, you will see that it will hangs there forever):
public class Devicetest{ =20 /** Creates a new instance of Devicetest */ public Devicetest() { GraphicsConfigTemplate3D template =3D new GraphicsConfigTemplate3D(); =20 GraphicsEnvironment env =3D GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice dev =3D env.getDefaultScreenDevice(); GraphicsConfiguration gc =3D dev.getBestConfiguration(template); //... System.out.println(gc + " " + "End"); =20 } public static void main(String argv[]) { Devicetest dd =3D new Devicetest(); } }
However, the following works (but extends from Applet):
public class Devicetest extends Applet{ =20 /** Creates a new instance of Devicetest */ public Devicetest() { GraphicsConfigTemplate3D template =3D new GraphicsConfigTemplate3D(); =20 GraphicsEnvironment env =3D GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice dev =3D env.getDefaultScreenDevice(); GraphicsConfiguration gc =3D dev.getBestConfiguration(template); Canvas3D canvas =3D new Canvas3D(gc, true); //... System.out.println(gc + " " + "End"); =20 } public static void main(String argv[]) { Frame frame =3D new MainFrame(new Devicetest(), 256, 256); } }
Weisheng
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