Hm. I've just learned that my video card GeForce2 MX 200 doesn't support 32
bit Z-buffers. Thanks Alessandro for the test program. Although I see the
cube in all 7 boxes, the output of the program is pretty clear: in the case
of the 32 bit Z-buffers it has defaulted to 24.

Cheers,

Florin

Depth Buffer size 32
GC null
************************************************************************
*** ERROR: Canvas3D constructed with a null GraphicsConfiguration
*** This will cause a NullPointerException in a subsequent release
************************************************************************
Failed at 32
Depth Buffer size 24
GC Win32GraphicsConfig[dev=Win32GraphicsDevice[screen=0],pixfmt=9]
GraphicsDevice IDstring: \Display0
GraphicsDevice getAvailableAcceleratedMemory: 26Mb
GraphicsDevice isDisplayChangeSupported: false
GraphicsDevice isFullScreenSupported: true
GraphicsConfiguration 
virtualBoundsjava.awt.Rectangle[x=0,y=0,width=1280,height=960]
BufferCapabilities.isMultiBufferAvailable: true
BufferCapabilities.isPageFlipping: true
BufferCapabilities.isFullScreenRequired: true
ImageCapabilities.isAccelerated: true
ImageCapabilities.isTrueVolatile: true
ColorModel DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=0



-----Urspr�ngliche Nachricht-----
Von: Rob Nugent [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 12. Juni 2003 15:39
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers


Alessandro -

Yes 32bit looks the same as the others. i.e. I see a spinning cube in all 7
Canvas3Ds.

Rob

Alessandro Borges wrote:
>     Thank you, Rob
>     I guess you have all canvas working properly, right?
>     In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show
the
> cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted
by
> major video card makers, so there is no real 32bits depthBuffer ...
>
> Alessandro
>
>
>>Alessandro,
>>
>>Looks good as far as I can tell on Solaris 9/Expert3D-Lite.
>>
>>Output attached.
>>
>>Rob
>
>
>>Alessandro Borges wrote:
>>
>>>Hi,,
>>>
>>>    I appreciate very much if someone, specialy owners of video cards as
>>>Matrox, Kyro, and other not so common brands,  could test the attached
>>>code, to check how Java3D works with different settings of depthBuffer.
>>>
>>>It just creates several canvas3D, with 32, 24, 16, 12, 10, 8 and 0
>>>depthBuffer. If it fails a error label will appear.
>>>
>>>Thanks
>>>Alessandro
>>>
>>>
>>
>>Rob Nugent
>>Sun Microsystems, Southampton, UK
>>
>>[EMAIL PROTECTED]
>
>

--


Rob Nugent
Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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