I have had similar problems with Text3D before, when some letters would inexplicably rotate themselves into a new location in the universe, even without a RotationInterpolator present. I was never able to consistently create the problem though.
So I think the problem lies with Text3D, not with RotationInterpolator.
Monica
Stone, Michael C wrote:
Has anybody else run into this issue? I have a rotating cube, running on a basic RotationInterpolator, and some nearby Text3D objects. The Text3D is not on the interpolator, but at apparently random times, the cube will snatch letters out of the text, and begin to rotate them along with the cube. Anyone else seen this?
- Michael
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