I have had similar problems with Text3D before, when some letters would
inexplicably rotate themselves into a new location in the universe, even
without a RotationInterpolator present. I was never able to consistently
create the problem though.

So I think the problem lies with Text3D, not with RotationInterpolator.

Monica

Stone, Michael C wrote:

Has anybody else run into this issue? I have a rotating cube, running
on a basic RotationInterpolator, and some nearby Text3D objects. The
Text3D is not on the interpolator, but at apparently random times, the
cube will snatch letters out of the text, and begin to rotate them
along with the cube. Anyone else seen this?



- Michael


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