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I found the way.
It's nessesary just:
-----------------------------------------------------
bevelPanel1.remove(canvas3d);
u.removeAllLocales();
GraphicsConfigTemplate3D gct3d = new GraphicsConfigTemplate3D();
gct3d.setSceneAntialiasing(GraphicsConfigTemplate3D.REQUIRED);
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().
getBestConfiguration(gct3d);
-----------------------------------------------------
and then construct the new Canvas3D
and Universe...
Theme closed.
Vladimir A.
Vernikovski
Programmer ------------------------------------------- JPROOF Technologies Ltd.
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- [JAVA3D] Find for the way to On/Off antialiasing Vladimir Vernikovski
- [JAVA3D] Just Duke [OFF-TOPIC] Vladimir Vernikovski
- [JAVA3D] Just Duke [OFF-TOPIC] Helder Marques
- Re: [JAVA3D] Find for the way to On/Off antialia... Kelvin Chung
