Are you setting the object's names  properly in the hashmap when writing
(writeBranchGraph) ?
If so when you read you will retrieve the names and nodes, in the hashmap,
as it is expected...

I guess my solution may not fit your case:
I am using a external XML to store names and properties of each named
object. After processing the XML I know the name, and the hieraquie of each
object I can control, and access then by that hashtable/hashmap.

Alessandro


----- Original Message -----
From: "Christian Schnabl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 13, 2003 9:39 AM
Subject: Re: [JAVA3D] scenegraph.io troubles (updated)


> That was great help!
>
> But i have one last question:
>
> the SceneGraphStreamWriter wants a HashMap where i put the keys and values
i retrieved from the named Objects.
>
> The Problem i still have is: do you mean i have to send the Hashtable
seperately over the stream?
>
> Do you mean i have to put the namedObjects into the HashMap which is
passed by the reader? i did so, but still can't get the objects to the other
side to read them from the stream but instead i still get the integers.
> Sorry for still asking.
> Christian
>
>
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