I'm trying to get some switch nodes setup so that I can selectively render and not render objects (exactly what it should do). The setup I have right now is like this:

My SimpleUniverse has a BranchGroup associated with it. That BranchGroup has the Switch node as a child. The Switch node has a ColorCube as it's only child. As it stands, the scene either draws nothing at all, or I get some errors. How am I actually supposed to setup the Switch node to get it to work? Thanks

 

- Michael Stone

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