I was readign a little about the light system in j3d and wanted to make a sun. I have 
a sphere with  some sort of sun texture on it and I want to add a light source on the 
same location as the model so it would iluminate the other objects in the Virtual 
world. First I tried to use directional light, but it didn't realy worked cuz the 
specular reflection kept moving as I was navigating around, and that didn't look so 
real, since the un was on the same spot all the time.

Then I read about the point light, which radiates light in all directions and I 
thought that would e ethe best to use, but I'm not sure I understand what values I 
should set for the attenuation. I'm not even sure what exactly it is. I read in the 
tutorial but they say it's "artistic" to set the values for attenuation...so I hope 
any of you guys could help me out.

I have the sun in the middle and three planets around. What's the best attenuation for 
this situation?? =)

Thanx a lot

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to