I was readign a little about the light system in j3d and wanted to make a sun. I have a sphere with some sort of sun texture on it and I want to add a light source on the same location as the model so it would iluminate the other objects in the Virtual world. First I tried to use directional light, but it didn't realy worked cuz the specular reflection kept moving as I was navigating around, and that didn't look so real, since the un was on the same spot all the time.
Then I read about the point light, which radiates light in all directions and I thought that would e ethe best to use, but I'm not sure I understand what values I should set for the attenuation. I'm not even sure what exactly it is. I read in the tutorial but they say it's "artistic" to set the values for attenuation...so I hope any of you guys could help me out. I have the sun in the middle and three planets around. What's the best attenuation for this situation?? =) Thanx a lot =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
