I have a background using a sphere with inward normals and a texture.
I am noticing that the center of my view of the background shows
where the edges of the texture image meet, while I'd rather be
looking at the center of the image instead.  I cannot simply rotate
the view because I am rendering other objects that I do not want
rotated.  Is there a way of rotating only the Sphere?

Thanks,
- Oleg Pariser

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