Florin,

Do you think we should make this get method a feature request?  I have
seen in the past that people actually want this functionality.. even
though they may not understand the underlying issues.

Thoughts?
Ian


> There is no way you can be sure you get the *exact* angles you have
> entered.
> That's because there are more possible rotations that you can use to
> achieve
> the same effect.
>
> As an alternative to the algorithm you're using, I have previously posted
> here a more elaborate algorithm (and more time consumming) for extracting
> euler angles, which will attempt to retrieve the "best looking solution".
> However, you may use it also to retrieve all possible combinations of
> angles. See link below:
>
> http://www.starfireresearch.com/services/java3d/samplecode/FlorinEulers.html
>
> Cheers,
>
> Florin
>
>
> -----Urspr�ngliche Nachricht-----
> Von: Fabrizio NUNNARI [mailto:[EMAIL PROTECTED]
> Gesendet: Mittwoch, 18. Juni 2003 11:44
> An: [EMAIL PROTECTED]
> Betreff: Re: [JAVA3D] Transform3D and angles issue (fwd)
>
>
> Implemented. It works, but...
>
> For little angles I get:
> Setting angles <0.0,0.5699999999999998,0.0>
> Back-calculated euler angles are alpha=0.0, beta=0.5699999999999998,
> gamma=0.0
>
> but when I pass the PI/2 rotation:
> Setting angles <0.0,-2.1600000000000006,0.0>
> Back-calculated euler angles are alpha=-3.141592653589793,
> beta=-0.9815926535897926, gamma=-3.141592653589793
>
> I know the result is the same, but...
> Any further suggestion? Otherwise I'll keep it like that.
>
>
> Mark Whitehorn wrote:
>>  A good reference for this sort of thing is Chapter 2 of "Introduction
>> to
>>  Robotics Mechanics and Control" by John J. Craig (Addison Wesley).
> Here's
>>  equation 2.66 from section 2.8:
>>
>>  beta = atan2(-r_31, sqrt(r_11^2 + r_21^2))
>>  alpha = atan2(r_21/cos(beta), r_11/cos(beta))
>>  gamma = atan2(r_32/cos(beta), r_33/cos(beta))
>>
>>  alpha, beta, gamma are ZYX Euler angles for the 3x3 rotation matrix
>> r_ij...
>>
>> It's just trigonometry.
> Just... ;-)
>
>>
>>  Good luck with the PhD,
> I'll need it....
>
> Fabrizio
>
>>  Mark
>>
>>
>>
>>>----- Original Message -----
>>>From: "Fabrizio NUNNARI" <[EMAIL PROTECTED]>
>>>To: <[EMAIL PROTECTED]>
>>>Sent: Tuesday, June 17, 2003 9:48 AM
>>>Subject: [spam: 07.00/05.00] [JAVA3D] Transform3D and angles issue
>>>
>>>
>>>
>>>>Hello,
>>>>
>>>>I'm getting confused by the tons of methods of the Transform3D class.
>>>>Is it possible to retrieve the rotational component stored in a matrix?
>>>>I mean "just the three angles around the three axes".
>>>>
>>>>I normally use the (misleading, at least for me) .setEuler(Vector3d
>>>>euler) method. I'm looking for an equivalent .getEuler(Vector3d euler)
>>>
>>>one.
>>>
>>>>I also saw a .set(AxisAngle4d a1). I never tried it, but a
>>>> corresponding
>>>>.get(AxisAngle4d a1) doesn't exist.
>>>>
>>>>Finally, there is the copule .get/.set(Quat4d rot), but I haven't been
>>>>able to understand the relation between the stored (normalized) values
>>>>and angles value.
>>>>
>>>>What's the difference between .setEuler(Vector3d), .set(AxisAngle4d)
>>>> and
>>>>.set(Quat4d rot) ????
>>>>
>>>>
>>>>
>>>>The purpose? I have an object moved/rotated by a TransfromGroup. I want
>>>>to rotate it around a generic axes and then retrieve and print out the
>>>>resulting rotation angles (in the "Euler" form).
>>>>
>>>>Is it possible?
>>>>
>>>>
>>>>thanks,
>>>>Fabrizio NUNNARI
>>>>
>>>>--
>>>>Fabrizio Nunnari (nunnarif at di.unito.it)
>>>>PhD Student - Computer Science Department - Torino - Italy
>>>>http://www.di.unito.it/~nunnarif/
>>>>
>>>>
>>>
>>
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>>>>
>>>
>>
>>
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>
>
> --
> Fabrizio Nunnari (nunnarif at di.unito.it)
> PhD Student - Computer Science Department - Torino - Italy
> http://www.di.unito.it/~nunnarif/
>
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