There are the following fixed fields:

- double[16] - the actual matrix,
- int - type
- int - dirty bits
- boolean - auto normalization.

Depending on the methods invoked, there might be additionaly created:
- double[9] - the rotation matrix
- double[3] - the scale matrix

Cheers,

Florin



-----Urspr�ngliche Nachricht-----
Von: Ian Nieves [mailto:[EMAIL PROTECTED]
Gesendet: Mittwoch, 18. Juni 2003 14:20
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Whats in the Transform3D


I was wondering if anyone could tell me what non-static data (fields) is
actually contained within a Transform3D...

I am curious because I would like to get a better idea of what the cost of
allocating large amounts of Transform3Ds is..

So I am quite sure that there is a 4x4 matrix in there somewhere.. but i
am not sure what other info is in there.

Thoughts??
ian

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