There are the following fixed fields: - double[16] - the actual matrix, - int - type - int - dirty bits - boolean - auto normalization.
Depending on the methods invoked, there might be additionaly created: - double[9] - the rotation matrix - double[3] - the scale matrix Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Ian Nieves [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 18. Juni 2003 14:20 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Whats in the Transform3D I was wondering if anyone could tell me what non-static data (fields) is actually contained within a Transform3D... I am curious because I would like to get a better idea of what the cost of allocating large amounts of Transform3Ds is.. So I am quite sure that there is a 4x4 matrix in there somewhere.. but i am not sure what other info is in there. Thoughts?? ian =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
