Ok, so I've got my scene graph, and I want to add an object to it at runtime. I can get all the info I need, except that when I go to add it, I get an error because the scene is live (and my branchgroup has been compiled). How can I add content to that branchgroup after it's compiled? I do know how to detach it so it's not live, but that doesn't fix it.

 

- Michael

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