Isn't that a simple translation ? Did I understood wrong ?

Transform3D.set(1.0 /*scale*/, new Vector3d(B.x - A.x, B.y - A.y, B.z -
A.z));

Cheers,

Florin



-----Urspr�ngliche Nachricht-----
Von: Chris Fenton [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 20. Juni 2003 14:54
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Simple Math or ?


Is it possible to generate the Transform Matrix
that moves polygon point A from (-0.5,0.08,0.1) to (0.1,0.1,0.1) for
example.
Is there a good reference book(s) or site(s) for these kinds of operations.

Just wondering.

Chris

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