Isn't that a simple translation ? Did I understood wrong ? Transform3D.set(1.0 /*scale*/, new Vector3d(B.x - A.x, B.y - A.y, B.z - A.z));
Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Chris Fenton [mailto:[EMAIL PROTECTED] Gesendet: Freitag, 20. Juni 2003 14:54 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Simple Math or ? Is it possible to generate the Transform Matrix that moves polygon point A from (-0.5,0.08,0.1) to (0.1,0.1,0.1) for example. Is there a good reference book(s) or site(s) for these kinds of operations. Just wondering. Chris =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
