/*
 *      @(#)ConicWorld.java 1.27 02/10/21 13:38:29
 *
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.TextureLoader;
import javax.media.j3d.*;
import javax.vecmath.*;

/**
 * ConicWorld creates spheres, cylinders, and cones of different resolutions
 * and colors.  Demonstrates the use of the various geometry creation
 * constructors found in the com.sun.j3d.utils.geometry package.
 */
public class ConicWorld extends Applet {


    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph(Canvas3D c) {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a bounds for the background and behaviors
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
        Background bg = new Background(bgColor);
        bg.setApplicationBounds(bounds);
        objRoot.addChild(bg);

        // Set up the global lights
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);
        objRoot.addChild(aLgt);
        objRoot.addChild(lgt1);

        // Create a bunch of objects with a behavior and add them
        // into the scene graph.

        int row, col;
        int numRows = 3, numCols = 5;
        Appearance[][] app = new Appearance[numRows][numCols];

        for (row = 0; row < numRows; row++)
            for (col = 0; col < numCols; col++)
                app[row][col] = createAppearance(row * numCols + col);

        // Space between each row/column
        double xspace = 2.0 / ((double)numCols - 1.0);
        double yspace = 2.0 / ((double)numRows - 1.0);

        for (int i = 0; i < numRows; i++) {
            double ypos = ((double)i * yspace - 1.0) * 0.6;
            for (int j = 0; j < numCols; j++) {
                double xpos = xpos = ((double)j * xspace - 1.0) * 0.6;
                objRoot.addChild(createObject(i, j, app[i][j],
                                       0.1,  xpos, ypos));
            }
        }

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }


    private Appearance createAppearance(int idx) {
        Appearance app = new Appearance();

        // Globally used colors
        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

        idx = idx % 5;

        switch (idx) {
        // Lit solid
        case 0:
            {
                // Set up the material properties
                Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
                app.setMaterial(new Material(objColor, black, objColor,
                                             white, 80.0f));
                break;
            }
        // Lit solid, no specular
        case 1:
            {
                // Set up the material properties
                Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
                app.setMaterial(new Material(objColor, black, objColor,
                                             white, 80.0f));
                break;
            }

        // Lit solid, specular only
        case 2:
            {
                // Set up the material properties
                Color3f objColor = new Color3f(0.0f, 0.8f, 0.8f);
                app.setMaterial(new Material(black, black, objColor,
                                             white, 80.0f));
                break;
            }

        // Another lit solid with a different color
        case 3:
            {
                // Set up the material properties
                Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
                app.setMaterial(new Material(objColor, black, objColor,
                                             white, 80.0f));
                break;
            }


        // same as case 3 but with two sided polygons
        case 4:
            {
                // Set up the material properties
                Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
                app.setMaterial(new Material(objColor, black, objColor,
                                             white, 80.0f));
                //-------------------------------------------------
                //add polygon attributes to make polys two sided
                PolygonAttributes pa = new PolygonAttributes();
                pa.setBackFaceNormalFlip(true);
                pa.setCullFace(PolygonAttributes.CULL_NONE);
                app.setPolygonAttributes(pa);
                //-------------------------------------------------
                break;
            }

        default:
            {
                ColoringAttributes ca = new ColoringAttributes();
                ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
                app.setColoringAttributes(ca);
            }
        }

        return app;
    }


    private Group createObject(int i, int j, Appearance app, double scale,
                               double xpos, double ypos) {

        // Create a transform group node to scale and position the object.
        Transform3D t = new Transform3D();
        t.set(scale, new Vector3d(xpos, ypos, 0.0));
        TransformGroup objTrans = new TransformGroup(t);

        // Create a second transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.
        TransformGroup spinTg = new TransformGroup();
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Primitive obj = null;

        if (i % 3 == 2){
          obj = (Primitive) new Sphere(1.0f,
                                       Sphere.GENERATE_NORMALS |
                                       Sphere.GENERATE_TEXTURE_COORDS,
                                       j*8 + 4, app);
        }
        else
          if (i % 3 == 1){
          obj = (Primitive) new Cylinder(1.0f, 2.0f,
                             Cylinder.GENERATE_TEXTURE_COORDS |
                             Cylinder.GENERATE_NORMALS,
                                         j*8+4,j*8+4,
                                         app);
        }
        else
          if (i % 3 == 0){
          obj = (Primitive) new Cone(1.0f, 2.0f,
                         Cone.GENERATE_NORMALS |
                         Cone.GENERATE_TEXTURE_COORDS,
                                     j*8+4,j*8+4,
                                     app);
        }

        // add it to the scene graph.
        spinTg.addChild(obj);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
                                        0, 0,
                                        5000, 0, 0,
                                        0, 0, 0);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, spinTg, yAxis,
                                     0.0f, (float) Math.PI*2.0f);

        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        rotator.setSchedulingBounds(bounds);

        // Add the behavior and the transform group to the object
        objTrans.addChild(rotator);
        objTrans.addChild(spinTg);

        return objTrans;
    }


    public ConicWorld() {
    }


    public void init() {
       setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph(c);
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows ConicWorld to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new ConicWorld(), 700, 700);
    }
}


