Hi, I experienced the same problem and I had some posts here about this question before. The triangulation that Java3D uses is called FIST, an ear clipping algorthim, which generally has worse quality than Delaunay algorithm. The FIST has some heuristics like sorting or adding randomness when picking the ear to clip, which do improve the triangulation quality, but unfortunately Java3D doesn't use any of them, and they also didn't expose the options to our end users.
One solution is to ask Sun expose those options to us in the next release (I am not sure if there is still any new release in the future). The other solution is to write your own Triangulation code to suit your special need. ---white >One of the problems I am having with com.sun.j3d.utils.geometry.Triangulator >is that it can give triangles of bad aspect ratio (i.e. they are long and thin, shape >far from isosceles) > >Has anyone ever written some routines that will triangulate polygons into triangles >of better aspect ratio ? >or >Does anyone have any suggestions as to how I can design a solution ? > > >Thanks >Rudy > > > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
