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There is a reason why no one is answering...I don't
think anyone uses it. It doesn't work very well. You can try casting
a ray from the corners of your view before you actually move the view to see if
it will intersect. You can also create a bounding box, transform it to
where you would want your view to go and then check to see if it intersects with
any of your shapes via bounds intersection, then take that smaller list and
check for intersections with actual geometry.
Have you tryed the j3dfly demo? I know it
uses the technique I describe above.
Good luck,
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- [JAVA3D] Viewer/Object Collision Detection Zak Nixon
- [JAVA3D] Viewer/Object Collision Detection Zak Nixon
- David Yazel
