I guess it is right answer :

> I use the same approach by avoiding detaching, by running j3d in a
separate
> process and by propagating the rendered image from j3d process to the
servlet
> engine process.
> Bernd


Alessandro

----- Original Message -----
From: "Bernd Fondermann" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 03, 2003 1:08 PM
Subject: Re: [JAVA3D] Out of Memory in my java3d-Servlet


> Bj�rn,
>
> Detaching/Reattaching plus changing the scene graph in between not only is
> memory consuming, it is also time consuming. (Btw, freeing memory is time
> consuming, too.)
> Since a servlet is meant to serve multiple pages (jpgs in your case) per
> second in parallel (isn't it?), you surely will run into scalability
problems
> here. It's by design.
> I use the same approach by avoiding detaching, by running j3d in a
separate
> process and by propagating the rendered image from j3d process to the
servlet
> engine process.
>
> Bernd
>
> On Thursday 03 July 2003 19:42, Bj�rn Voigt wrote:
> || Hi everybody,
> ||
> || I programmed an servlet, which produces an terrain elevation model
> || of a geograhpical area. I use offscreen rendering and put aout a JPEG.
> ||
> || The Offscreen Canvas and the Universe are static, the generate() Method
> || is synchronized. After the Rendering the SceneGraph will be detached
and
> || the Canvas and Universe instances reused.
> ||
> || But after some runs I get an out of memory error.
> ||
> || Is it possible to release the BranchGroup and make the memory free
again
> || after using it.
> ||
> || I use the following system configuration
> ||
> || j2sdk1.4.1_3
> || java3D-1.3.1
> || tomcat 4.1.12LE 1.4
> ||
> ||
> || thank in advance
> ||
> || Bj�rn
> ||
> ||
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>
>
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