Hello ! I've got a problem in a program using Quad Array geometries with Java 3D v 1.3 and Direct3D 8.1
I used to work on Java 1.2.1 (Direct3D) and everything worked perfectly but now I switched to 1.3 (Direct3D) and I get "Fail to create Vertex Buffer - D3DERR_INVALIDCALL" when rendering scenegraph containing this kind of code : --- Point3f[] face=new Point3f[4]; face[0] = new Point3f(-1,-1,0); face[1] = new Point3f(-1,1,0); face[2] = new Point3f(1,-1,0); face[3] = new Point3f(1,1,0); com.sun.j3d.utils.geometry.GeometryInfo ground= new com.sun.j3d.utils.geometry.GeometryInfo(com.sun.j3d.utils.geometry.GeometryInfo.QUAD_ARRAY); ground.setCoordinates(face); Shape3D s=new Shape3D(ground.getGeometryArray()); mainTransformGroup.addChild(s); sceneRoot.addChild(mainTransformGroup); --- Can anyone help me ? :) Thanks in advance L�van Sardjev�ladz� ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
