I think it is quite possible to generate some quite realistic sky textures using plasma patterns. That has the advantage that you are able to create your own as you need to. Good tutorial here: http://www.gameprogrammer.com/fractal.html
-ben -----Original Message----- From: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED] Sent: 07 July 2003 15:55 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Sky Textures Hm, making the Java3D code is not the big problem I think - but where to get good textures from?? Somehow it is possible to render these with TerraGen, but we didn't do it ourselves.... > Add a huge Sphere shape with Texture inwards as Background geometry is the > easiest simple solution. > But you can do something more complex. > Some flight simulators uses a large textured cylinder shape as far horizon > and a flat textured top as sky. > Some fog helps hide the corner between land and the horizon. > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
