Java3D does *not* do boolean operations with shapes, as XOR , NOT and AND. Java3D just draws the objects where they are. Does not matter if the shapes are intersected or not. No holes. No cracks. Alessandro
----- Original Message ----- From: "Gili Tzabari" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 09, 2003 10:43 AM Subject: [JAVA3D] Rendering objects that have collided > I've been hearing Java3D does not automatically calculate the intersection of two polygons to display them properly. Is this true? or maybe this is an advanced feature not everyone is familiar with? What happens when you've got one object passing through another and you want to render the result and have it display properly without any noticable rendering cracks/holes? > > Thanks, > Gili > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
