There are  also
Texture.setAnisotropicFilterMode
Texture.setAnisotropicFilterDegree
Texture. setMagFilter
Texture. setMinFilter
Texture.setMagFilter
Texture.setFilter4Func
more...
plus mipmaping...
But the quality changes from D3D to OGL, and from vcard to vcard....
Read the Texture Javadoc.
----- Original Message -----
Sent: Friday, July 11, 2003 7:01 AM
Subject: Re: [JAVA3D] How to improve the quaulity of texture and antialiased?

What do you mean on "texture antialiased" and "texture quality"?
What wrong with youre texture?
You can on/off all scene antialiasing... But this make bounds of objects more smooth and not so nagger.
If you use quality texture, you have the same quality texture in you scene...
 
Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.
----- Original Message -----
From: Greg Huang
Sent: Friday, July 11, 2003 9:59 AM
Subject: [JAVA3D] How to improve the quaulity of texture and antialiased?

Hi all:
 
How to do improve the quality of texture and make it antialiased?
Can someone give me some hints? Greatly appreciated.
 
greg
 

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