This seems similar to Merlin Hughes' article 3D Graphics Java: Render
Fractal Landscapes.  I know that the org.j3d.* package has a lot of
terrain rendering tools, but the question that I have is how do you
calculate your triangles and strip arrays when your data is a single
array vice a double array (e.g., double[] terrain vs. double[][]
terrain)?  It seems easy enough to calculate the vertexes for the array
but in order to utilize a lot of these structures you have to convert a
single array into a double array.  Common sense tells me that that is a
waste of space...

Any thoughts?

Thaddaeus

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of N. Vaidya
Sent: Sunday, July 13, 2003 5:34 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] JavaWorld Java 3D article

If you haven't seen it yet....

http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html


Just when you thought it was all over.... :-)

Raj Vaidya

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