This seems similar to Merlin Hughes' article 3D Graphics Java: Render Fractal Landscapes. I know that the org.j3d.* package has a lot of terrain rendering tools, but the question that I have is how do you calculate your triangles and strip arrays when your data is a single array vice a double array (e.g., double[] terrain vs. double[][] terrain)? It seems easy enough to calculate the vertexes for the array but in order to utilize a lot of these structures you have to convert a single array into a double array. Common sense tells me that that is a waste of space...
Any thoughts? Thaddaeus -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of N. Vaidya Sent: Sunday, July 13, 2003 5:34 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] JavaWorld Java 3D article If you haven't seen it yet.... http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html Just when you thought it was all over.... :-) Raj Vaidya ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".