Just a thought - when you Maximise the Jframe, is the Canvas3D resizing upwards too? If so then Java3D needs more memory from the Graphics card, I believe, and depending on your card, along with the colour depth and resolution of your desktop, etc, there may not be enough memory to fulfil the request. This will cause an Exception which is pretty descriptive, but its possible you are catching and 'hiding' the exception?
If your co-worker's PC has a different graphics card, or colour depth, resolution, etc - this could explain the discrepancy. Lewis. -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of McCormick, Brian Sent: 16 July 2003 22:24 To: [EMAIL PROTECTED] Subject: [JAVA3D] problem with maximizing JFrame that contains a Canvas3D Hello all, On my PC, maximizing my JFrame works as expected. On a co-worker's PC, with everything we can think of being equal, maximizing does not work. The picture turns white in the areas that the JFrame expands to. Has anyone ran into this type of problem before? I think it could be due to version differences in OpenGL, but that's just a guess? Any help is greatly appreciated. Thanks in advance. Brian M. ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
