Whenever I create a canvas and attach an
appropriate view to my scene, i get a set of
these Java3D threads.
J3D-BehaviorScheduler
J3D-BehaviorStructureUpdateThread
J3D-GeometryStructureUpdateThread
J3D-InputDeviceScheduler
J3D-MasterControl
J3D-RenderStructureUpdateThread
J3D-Renderer
J3D-RenderingAttributesStructureUpdateThread
J3D-RenderingEnvironmentStructureUpdateThread
J3D-SoundSchedulerUpdateThread
J3D-SoundStructureUpdateThread
J3D-TimerThread
J3D-TransformStructureUpdateThread
Now, once I close the component that contains the
canvas, I set my canvas,view,viewer,viewingplatform, (everything)
to null. But if I create another canvas, I get
another set of these threads.
Is there anyway to clean up/stop these threads
?
Thanks
Zak
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- Re: [JAVA3D] Java3D duplicating threads Zak Nixon
- Re: [JAVA3D] Java3D duplicating threads Zak Nixon