Hi, I am trying to make a rotation around x axis which is following the rotation around y axis (of a plane object). I wrote the following code piece for this purpose;
trans.rotY(0.5); trans.rotX(1.2); trans.setScale(0.007); worldTrans.setTransform(trans);
You can try with setEuler. Some of the set* method of transform reset other values in the matrix, see javadoc for details.
Bye
Lorenzo
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