Hello,

I would appreciate any help on two problems.

1) I have a problem whereby I would like to rotate, zoom, pan only the = =3D
top parent object and like all its children to rotate with it.Also I would =
=3D like it so that if I select a child part it rotates everything also.
Unfortuateley at the moment if I select any part on my assembly each =3D =
part can be individually rotated, zoomed etc !. I have been using a vrml =3D
= loader to load the initial scene model, add it to the canvas and then add
=3D = further child shapes to this via the loader. I have attached the =3D
PickRotateBehavior function to get mouse control. I would also like to =
click on a shape and =3D get its x,y,z coords via a PickMouseBehavior
attached = to the canvas. I =3D thought this may be causing the problem but
I have = omitted this and there is =3D still rotation problems !

2) I have a starting shape which I would like to add objects to the =3D =
front and the back. I use a pick behavior to determine the closest x,y,z =3D
= point. This works fine and I get a sensible x,y,z coords if I click on say
the front. If I spin the initial shape around and click on the back the =3D
= x,y,z coords I receive are garbarge !. If the initial front shape was not
=3D = added previously the results would have been good !. Why would this
effect the results ?

Thanks for any help and guidance

Paul

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