I just saw the email on the search for a solution to transforn a point from one coordinate system to another.
I am not sure whether the desired new coordinate system (a, b, n) is orthogonal.
I´m not sure, how the plane of Brian is oriented, but I assumed that vec(a) lies parallel to the plain, thus, vec(a), vec(n) are orthogonal and vec(b) becomes orthogonal via cross product. At least you can find an orthogonal basis for the plane: the normal vector and 2 linear independent vectors perpendicular to vec(n)
I would say it is not meaningful for 3D applications :))Without an orthogonal system such a transform may not be meaningful.
See co-and contravariant :)))))
I mean, the problem is, how to project the vec(p) on axis, which are not perpendicular to eachother, which do not form an orthogonal basis. Either you "make" a perpendicular projection or you project in the direction of the other axis. In an orthogonal basis both are equivalent!
Greetings
Martin
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