I'm developing an application that displays simulated animals in an
environment.  I would like for the user to be able to select any of the
following camera positions and behaviors:

1. Top view - the camera looks down and does not move
2. Animal view - the camera moves according to the same transform data that
would move an animal
3. Navigation view - the camera moves according to keypresses, to provide
for Doom-style navigation.

I'm having difficulty deciding the best way to implement this.

- Should I create a Switch, which has three TransformGroups for each of the
three view types, and each of these TransformGroups is linked to the same
camera via a SharedGroup?

- Should I create a JTabbedPane or a panel with a CardLayout, and create
three separate Canvas3D's, each of which has its own camera? (would all
three scenes still be processed, even though only one might be visible?)

I am currently using a SimpleUniverse, but I'd be willing to change that if
necessary.

All insight is appreciated.  

Thanks!
Dave Koelle
http://www.DaveKoelle.com



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