I'm developing an application that displays simulated animals in an environment. I would like for the user to be able to select any of the following camera positions and behaviors:
1. Top view - the camera looks down and does not move 2. Animal view - the camera moves according to the same transform data that would move an animal 3. Navigation view - the camera moves according to keypresses, to provide for Doom-style navigation. I'm having difficulty deciding the best way to implement this. - Should I create a Switch, which has three TransformGroups for each of the three view types, and each of these TransformGroups is linked to the same camera via a SharedGroup? - Should I create a JTabbedPane or a panel with a CardLayout, and create three separate Canvas3D's, each of which has its own camera? (would all three scenes still be processed, even though only one might be visible?) I am currently using a SimpleUniverse, but I'd be willing to change that if necessary. All insight is appreciated. Thanks! Dave Koelle http://www.DaveKoelle.com -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
