Title: Message
Hi All,
 
Currently I am working on video saving from Java 3D. My Solution is add a behavior to the view transform group and schedule it to process every 50 ms, for example. Every time the behavior wakes up, it calls the canvas' off-screen render method to render the current scene into a image object. Once the save process ends, I use the sample program in JMF to make all the Jpeg images into a movie clip.
 
But my question is that it can never gain the desired frame rates in the movie. It usually takes more than 0.2sec to render a single frame off-screen. If I add more canvas to the scene, the memory becomes a key issue. What is worse, the Behavior class cannot be scheduled properly. Another interesting thing is that if I turn off the on-screen renderer while recording, it seems that the off-screen renderer get the same images, which means the transforms could not be changed by the interpolators anymore. So is there anybody who has the similar experience? I will be really appreciated if you can give any comments.
 
Could I get the images directly from the on-screen Canvas3D or should I use a Timer or Interpolator instead of Behavior?
 
Thanks again.
 
Paul

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