I have a Java3D program that rotates a earth around a
sun and also rotates the textured earth on it's axis.

To get this to work I had to create many
TransformGroups.  I was wondering if there was a
better way to do this:

TG1 - Rotate earth on it's own axis
TG2 - Rotate earth around sun
TG3 - Position the earth away from 0,0,0
TG4 - Hold the earth Shape3D + Textures

If I try to combine TransformGroups I get weird
results or the earth disappears.

I would like to know because I want to do some more
J3D and need to understand this basic issue first.

Thanks,

kurt...

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