I have a Java3D program that rotates a earth around a sun and also rotates the textured earth on it's axis.
To get this to work I had to create many TransformGroups. I was wondering if there was a better way to do this: TG1 - Rotate earth on it's own axis TG2 - Rotate earth around sun TG3 - Position the earth away from 0,0,0 TG4 - Hold the earth Shape3D + Textures If I try to combine TransformGroups I get weird results or the earth disappears. I would like to know because I want to do some more J3D and need to understand this basic issue first. Thanks, kurt... =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
