Hello All,

I have a 3D user interface component in my 3d scene, and I have put it in
such a place that it is sort of overlayed on my 3d scene.  It is overlayed
in the lower right hand corner of the screen.

I want the component to always be in the same position relative to the
lowere right hand corner of the canvas3D.  So I have its position being
updated within the componentResized callback of Canvas3D.

However, when I call getImagePlateToVworld(...) directly after the resize,
sometimes I do not get a correct transform.

WHAT is the best way to get this information after the Canvas3D is
resized??  I have the feeling that the callback for the resizing of the
Canvas3D is occuring before the Java3D Canvas3D specifics are updated...
this might be causing my call to getImagePlateToVworld(...) to be too
"early."

Sincerely,
Ian Nieves

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