Every Java3D example I see with a background uses a Sphere.  How do I
create a Box as the background?  This is what most first-person shooter
games do - the box has textures on all sides for the sky, horizon, and
ground.

- How do I create normals to a box that are directed inwards?  The
GENERATE_INWARD_NORMALS bit doesn't seem to work here.  I can't seem to get
"inside" of a box.

- What do I have to be wary of as I place textures on the inside of the
box? (will the textures be rotated oddly?)

Thanks!
Dave


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