Every Java3D example I see with a background uses a Sphere. How do I create a Box as the background? This is what most first-person shooter games do - the box has textures on all sides for the sky, horizon, and ground.
- How do I create normals to a box that are directed inwards? The GENERATE_INWARD_NORMALS bit doesn't seem to work here. I can't seem to get "inside" of a box. - What do I have to be wary of as I place textures on the inside of the box? (will the textures be rotated oddly?) Thanks! Dave -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
