hi Lewis

but it is not easy...because I have many different shapes and they can be
inserted to or removed from the scene by user.I should know which shape is
clicked, these shapes represent servers, computers so when you click on one
of them, the information of this shape(this server or this computer) is
displayed.

thanks

nagehan pala


From: Lewis Walker <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] killing picking
Date: Mon, 4 Aug 2003 15:51:32 +0100

Maybe this is an annoying or naiive question, but..

Why not just have a singleton behaviour class?

Lewis.

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of nagehan pala
Sent: 04 August 2003 15:21
To: [EMAIL PROTECTED]
Subject: [JAVA3D] killing picking


hi all


my program has different shapes and different behavior classes.The
wakeup condition of these behavior classes is MOUSE_CLICKED. When you
click the mouse, all of them are worked, as it expected.

I want to ask a question, is there any way to stop this
"furthering"?Only one of them should work and should stop the other
picking behaviors "for only this click"(not the other clicks)

thanks

nagehan pala

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