Hi All,

My question -

How do I get and/or set the field of view parameters?  I mean like the
equivalent of glFrustum(left, right, bottom, top, near, far) in openGL.

My problem (if anyone is interested) -

I want to display the world so that it exactly fills the view screen
when it is initially loaded.  I use xj3d to load the scene, then I go
through the scene graph and get the bounding box of each Shape3D.  I
then set the position of the view platform according to this size with
just some numbers that worked on Solaris and most windows boxes, but
this does not give the same result on all the linux boxes I have tried
and also one setup of windows XP.  Some examples are at
http://www.hgmp.mrc.ac.uk/~hmorgan2/programming/viewPosition.html

Any advice greatly appreciated,

Hugh

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