On a Windows/Java3D DirectX run with -Dj3d.debug=true to see what renderer Java3D is using.
See a output of  my Win98 system below
-------------------------------------------
C:\JBuilder7\jdk1.3.1\demo\java3d\HelloUniverse>"c:\jbuilder7\jdk1.3.1\jre\bin\java" -Dj3d.debug=true HelloUniverse
Java 3D 1.3.1, Windows version is 4.10 Build: 2222, Windows 95/98  A
[Display Driver] NVDD32.DLL, NVIDIA GeForce2 MX/MX 400, Product 4
                 Version 13.1, Build 3082, VendorId 154624620
                 DeviceId 0x10de, SubSysId 0x110, Revision 0x2299205
  [Desktop Mode] 1152x864 , D3DFMT_X8R8G8B8
        [Device] Transform & Light Hardware Rasterizer (AA)
        [Device] Reference Rasterizer (AA)
Use NVIDIA GeForce2 MX/MX 400, Transform & Light Hardware Rasterizer

Create device :
Window 256x256 D3DFMT_X8R8G8B8, handle=2b0, D3DMULTISAMPLE_NONE, D3DSWAPEFFECT_
OPY, D3DFMT_D24S8
Max Texture Unit Stage support : 8
Max Simultaneous Texture unit support : 2
---------------------------------------------------

See the line "Use NVidia ... , Transform & Light Hardware Rasterizer". That says Java3D is using HW rendering
j3d.debug=true only works on DirectX

Alessandro



William Denniss escreveu:
On Friday 08 August 2003 00:02, you wrote:
  
Hi all,

How can i be sure that java3D use the video card and not a kind of
software rendering ?
    

run some sort of OpenGL/D3D benchmark on your system or run a non-java program
which uses them.  If your other applications are using the video card then
java3d should be too.

Will.

--
William Denniss - will@: http://www.omegadelta.net

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