On Saturday 23 August 2003 00:31, Johannes Neubauer wrote: > Hello, > > I found the Java3DGameSDK, which seems to be a set of classes that help > programming games with Java3d, and Xith3D, which seems to be a > "standalone" API not using Java3D! Is Xith3D an alternative to Java3D? > Is it faster? Is it easier to program a game in Java3D, Java3DGameSDK or > Xith3D? How can I compile Xith3D Applications and how can I run them in > fullscreen mode. Is there documentation, a forum, or a mailing list > like this here for Xith3d? >
Johannes, Xith3d currently runs on JOGL (OpenGL) however it is designed to be partially implementation independent. Because it is very new - there is hardly any documentation on it so I wouldn't think that it is currently easier than Java3d. It is not really a Java3D replacement but a way you can use the Java3D scenegraph in a more open and game friendly way, meaning that you can access the low level stuff, and you can rewrite bits of the scenegraph code if you need. Hope that helps, Will. -- William Denniss - will@: http://tanksoftware.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
