Hi, I am playing some high polygon count models and seens some Geometry formats renders faster than others. I am not sure if I doing it right or wrong, but I note this:
- non updatables geometries renders faster when in TriangleArray format; - uptadable geometries renders faster when in IndexedTriangleArray / IndexedQuadArray, in BY_REFERENCE | USE_INDEX_COORDS_ONLY, becouse they do not generate GC; The fastest is TriangleArray. I've got +50FPS with a 50k polygon model. But if I put all geometries as IndexedTriangleArray, the performance drops to 8FPS. I also note low difference between by_reference arrays and INTERLEAVED and J3DBuffers... Does anyone can give tips/tricks about high performance scenes by choosing the right Geometry format?? Thanks Alessandro _______________________________________________________________________ Desafio AntiZona: participe do jogo de perguntas e respostas que vai dar um Renault Clio, computadores, cāmeras digitais, videogames e muito mais! www.cade.com.br/antizona =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".