Hi,

  I am playing some high polygon count models and
seens some Geometry formats renders faster than
others.
 I am not sure if I doing it right or wrong, but I
note this:

- non updatables geometries renders faster when in
TriangleArray format;

- uptadable geometries renders faster when in
IndexedTriangleArray / IndexedQuadArray, in
BY_REFERENCE | USE_INDEX_COORDS_ONLY, becouse they do
not generate GC;

The fastest is TriangleArray. I've got +50FPS with a
50k polygon model. But if I put all geometries as
IndexedTriangleArray, the performance drops to 8FPS.

I also note low difference between by_reference arrays
and INTERLEAVED and J3DBuffers...

  Does anyone can give tips/tricks about high
performance scenes by choosing the right Geometry
format??

Thanks
Alessandro




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