Problem solve, it a policy problem. Had to be set on VIRTUAL_EYE insted of PHYSICAL_EYE!!!
Serge Selon Serge Bernier <[EMAIL PROTECTED]>: > Hi all, > > Im currently observing a weird behavior of the front clipping plane. In my > program this value is fixe at 0.01. The position of the viewingPlatform is > at > the origin and when I move an object in front of the viewing platform. The > object suppose to disapear at a value under the front clipping plane but it > disapear at a bigger distance. > > Example: > > front clipping plane = 0.01; > object disapear at -0.07; > > I tried it with a front clipping plane value of 0.1 and the error is still > overshotting by the same factor (7). > > front clipping plane = 0.1; > object dissapear at -0.7; > > Those anyone know how to fixe this. Or is there something that I didnt > understand well!!! > > Thanks > > Serge Bernier > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
