Problem solve,

it a policy problem. Had to be set on VIRTUAL_EYE insted of PHYSICAL_EYE!!!

Serge




Selon Serge Bernier <[EMAIL PROTECTED]>:

> Hi all,
>
> Im currently observing a weird behavior of the front clipping plane. In my
> program this value is fixe at 0.01. The position of the viewingPlatform is
> at
> the origin and when I move an object in front of the viewing platform. The
> object suppose to disapear at a value under the front clipping plane but it
> disapear at a bigger distance.
>
> Example:
>
> front clipping plane = 0.01;
> object disapear at -0.07;
>
> I tried it with a front clipping plane value of 0.1 and the error is still
> overshotting by the same factor (7).
>
> front clipping plane = 0.1;
> object dissapear at -0.7;
>
> Those anyone know how to fixe this. Or is there something that I didnt
> understand well!!!
>
> Thanks
>
> Serge Bernier
>
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